Blender
Filling a curve with random size objects on Blender Geometry Nodes
With Blender Geometry Nodes, we can fill the curve with the required number of objects. We can also make the fill a little more interesting by changing the size of the fill objects randomly.
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Checking object visibility in the 3D Viewport area
In some cases, it may be necessary to determine whether a certain object is currently visible in the 3D viewport area in Blender or not. We can determine the visibility of an object in a viewport with the Blender Python API using the location_3d_to_region_2d function of the view3d_utils module.
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Creating procedural Sci-Fi Alien metal
Creating procedural Sci-Fi Alien metal material in Blender by Ryan King Art.
Tracking switching between View Layers
The Blender Python API does not provide a special handlers for tracking View Layers switching. However, if it needs to perform some action when switching them, we can track their switching using the message bus.
Filling a curve with the number of objects with Blender Geometry Nodes
Let’s fill the curve with the required number of objects so that they occupy the entire length of the curve without gaps, adjusting their scale if necessary.
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Creating procedural Avocado material
Creating procedural Avocado material in Blender by Ryan King Art.
Using Texture Maps to Deform Geometry in Blender Geometry Nodes
Deforming a mesh with texture maps in Blender Geometry Nodes, we can achieve very interesting results. For example, with the Voronoi texture, it is very easy to add a bit of “organic” to any object.
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Returning to the Blender Splash Screen options to set global settings
When we launch a newly installed Blender on our computers, its Splash Screen displays options that allow us to set the initial global settings or import them from the previously installed Blender version. However, later these options disappear, and only the common file opening commands will be displayed on the Splash Screen.
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