Creating procedural abstract sci-fi alien material
Creating procedural abstract sci-fi alien material in Blender by Ryan King Art.
Creating procedural abstract sci-fi alien material in Blender by Ryan King Art.
Using Blender Geometry Nodes, we can create a simple and effective technique for scaling mesh polygons to their center.
Scaling polygons to center on Blender Geometry NodesRead More »
In the Blender Python API, some operators can only be called in the area they are intended for. If we call such an operator in another area, it will not be executed or Blender will throw an error. To call a context-related operator from an area not intended for it, we need to redefine the context.
Using Blender Geometry Nodes, we can very easily and quickly create the effect of a spatial funnel with animation.
The FBX format supports packing textures into a file. To embed textures into the .fbx file when exporting from Blender, we need to specify the value of the Path Mode parameter equal to “Copy” in the export parameters and enable the Embed Textures option.
Embedding textures into a file when exporting to FBX from BlenderRead More »
A few more Suzannes generated by the neural network. This time – Midjourney. By BLENDER SUSHI.
A clear explanation of the difference between the two types of transparency used in graphics, and an analysis of why, when saving the render on a transparent background, the glow around objects disappears.
By Mikhail Soluyanov
To select all objects in Blender with the desired modifier appended using the Blender Python API, we need to loop through all the objects in the scene, check for the presence of the desired modifier and set the object selection flag to True.
Selecting all objects with the desired modifier in BlenderRead More »