Procedural Biscuit Material
Creating procedural biscuit material in Blender by Ryan King Art.
Using Blender Geometry Nodes, we can very easily and quickly create the effect of a spatial funnel with animation.
The FBX format supports packing textures into a file. To embed textures into the .fbx file when exporting from Blender, we need to specify the value of the Path Mode parameter equal to “Copy” in the export parameters and enable the Embed Textures option.
Embedding textures into a file when exporting to FBX from BlenderRead More »
A few more Suzannes generated by the neural network. This time – Midjourney. By BLENDER SUSHI.
A clear explanation of the difference between the two types of transparency used in graphics, and an analysis of why, when saving the render on a transparent background, the glow around objects disappears.
By Mikhail Soluyanov
To select all objects in Blender with the desired modifier appended using the Blender Python API, we need to loop through all the objects in the scene, check for the presence of the desired modifier and set the object selection flag to True.
Selecting all objects with the desired modifier in BlenderRead More »
We can apply modifiers to an object by sequentially looping through the modifiers list and calling the bpy.ops.object.modifier_apply() operator to apply each of them. However, we can use the fact that the depsgraph already has fully calculated mesh data with modifiers already applied and simply rebuild the object according to this data.
We can open an image/texture in Blender using the Python API by calling the bpy.opa.image.open(…) operator, or directly through the blend data collection by calling the bpy.data.images.load(…) method.
Checking if the desired image type is supported in BlenderRead More »