Creating procedural Mars planet material
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
When checking collisions in 2D projections between a point and a polygon, it is necessary to find out whether the point lies inside the polygon, or whether it is located outside its area.
Checking if a point is inside or outside of a polygonRead More »
BPY plus project updated to v. 1.8.2.
The output pixel color format for rendering in Blender is RGBA in the linear color space. If we need to save the render in RGB565 format, such a format is used, for example, in some old games, the color values of the pixels must be converted.
When working with colors, Blender operates on values from a Linear color space. This allows to show colors and gradients in a way that is more familiar to the human eye, but this should always be taken into account when working directly with colors in Blender.
Color conversion from Linear to sRGB color space and back in BlenderRead More »
Creating procedural pixel shaders material in Blender by Ryan King Art.
Using Geometry Nodes in Blender, we can create simple bodies of revolution – objects which shape is determined by the rotation of the surrounding profile around the coordinate axe.
Creating rotation bodies in Blender using Geometry NodesRead More »