Creating procedural gardening soil material
Creating procedural gardening soil material in Blender by Ryan King Art.
Creating procedural gardening soil material in Blender by Ryan King Art.
Blender version 3.6 has been released with a lot of interesting features.
This is another LTS version – a version that will be maintained in a stable state for several years.
There are several modes in Blender for hiding objects: common hiding, hiding for all scenes and view layers, and hiding for render. Any of these modes can be enabled or disabled using the Blender Python API.
In order to move mesh vertices using the Blender Python API without leaving EDIT mode we need to use bmesh structure. With it, we can conveniently manipulate all the geometry of the object.
One of the simplest methods of pre-checking whether two objects intersect in space is to check collisions of their bounding objects, in particular AABB (Axis Aligned Bounding Box).
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
When checking collisions in 2D projections between a point and a polygon, it is necessary to find out whether the point lies inside the polygon, or whether it is located outside its area.
Checking if a point is inside or outside of a polygonRead More »
BPY plus project updated to v. 1.8.2.