BIS
How to make a pattern from the single element of the BIS library
A single procedural element from the BIS library can be easily transformed into a repeating pattern.
Let’s get a single circular elemetn from the library and place it in the center of the plane.
How to make a pattern from the single element of the BIS libraryRead More »
Blender add-on: BIS v. 1.7.0.
BIS (Blender Interplanety Storage) updated to v.1.7.0.
- In experimental mode added the ability to store external textures to the BIS storage. The total size of the stored textures should not exceed 25 Mb.
But BIS still accenting on procedural materials.
Cartoon torch fire
Cartoon torch fire shader by Baz Murdock in BIS. Easy for animation.
Blender Cycles, Eevee shader.
BIS – 400
The BIS (Blender Interplanety Storage) library already has over 400 open public materials available for users.
Blender add-on: BIS v. 1.6.5.
BIS (Blender Interplanety Storage) updated to v.1.6.5.
- Added the “Help” button with some useful tips.
Blender add-on: BIS v. 1.6.4.
BIS (Blender Interplanety Storage) updated to v.1.6.4.
- Two new modes were introduced to work separately, one for materials (easier to use) and the second – for node groups (for advanced shader making). In the “Material” mode, the entire material is stored and loaded. In the “NodeGroups” mode, everything works without changes, a separate node group is saved and loaded for the convenience of creating complex shaders.
- In the “NodeGroup” mode uploaded node group adds to the current open node group instead of the node tree root as before.
- The experimental mode can be enabled/disabled in the add-on preferences.
Circles pattern from the BIS material library
Sample of using circles pattern from the BIS material library: