Blender add-on: Restore Vertex Groups
Restore Vertex Groups – this add-on can help you to restore vertex groups when opening or appending meshes made with Blender 3.0 in Blender 2.9x versions.
Restore Vertex Groups – this add-on can help you to restore vertex groups when opening or appending meshes made with Blender 3.0 in Blender 2.9x versions.
There are two ways to create a copy of an object in a scene:
Making a copy of an object using the Blender Python APIRead More »
Blender add-on “NodeTree Source” updated to v. 1.2.3.
The Blender 2.93.4 LTS release is now enabled for downloading on the official Blender site.
Parent to Empty – Blender add-on for quickly parenting selected objects to an empty.
With the coordinates of the UV, we can manipulate not only materials but also the geometry of the mesh itself. We can connect the UV coordinates with the mesh geometry using “Geometry Nodes” in Blender.
Using UV coordinates for working with mesh geometryRead More »
To apply all transformations to an object, all its vertices must be multiplied by its global matrix, the matrix itself must be made identity.
To apply all transformations to the active mesh, we need to execute the following:
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import bpy obj = bpy.context.object matrix = obj.matrix_world.copy() for vert in obj.data.vertices: vert.co = matrix @ vert.co obj.matrix_world.identity() |
In Blender API there is a module that we can use to track the changes of any object’s properties available through the Python API. This module names “Message Bus”.
Let’s look at how we can make an event handler function to track changes to a property. For example – the location of the 3D cursor.