Blender add-on: BIS v. 1.6.3.
BIS (Blender Interplanety Storage) updated to v.1.6.3.
- Updated according to Blender API changes 2019.03.06.
BIS (Blender Interplanety Storage) updated to v.1.6.3.
The “use_drag_immediately” property from Blender 2.7
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bpy.context.preferences.edit.use_drag_immediately |
in Blender 2.8 API moved to
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bpy.context.preferences.inputs.use_drag_immediately # True |
On the BlS (Blender Interplanety Storage) site all the open library now is available for viewing without creating account and registration. You can view all shared BIS content through the direct link.
In Blender 2.7 the current coordinate system could be changed through the
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bpy.context.space_data.transform_orientation |
property. In Blender 2.8 coordinate system access moved to the scene collection of “TransformOrientatiosSlots” objects. To get or set the current coordinate system the “transform_orientation_slots” collection is used.
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bpy.context.window.scene.transform_orientation_slots[0].type # 'GLOBAL' bpy.context.window.scene.transform_orientation_slots[0].type = 'LOCAL' bpy.context.window.scene.transform_orientation_slots[0].type # 'LOCAL' |
The Advanced Transform add-on is ported for Blender 2.8.
No critical changes to the source code, only adopting for Blender 2.8.
Add-on on the GitHub:
https://github.com/Korchy/advanced_transform
file to download and use – advanced_transform_2_8.py
The “shift+r” key combination, which repeats a perfect action, works not only with editing a mesh but also with the Blender interface. For example, with this key shot, we can simply move the modifier in the modifier stack up and down, without hunting the runaway arrows.
It is difficult to rotate mesh polygons around an edge if this edge is not parallel to the global X, Y, or Z axis — we need to switch to the edge local coordinate system, fix axes, and then rotate polygons about these axes. However, this can be done easier and faster – position the viewport parallel to one of the edges local axis and perform a rotation by simply pressing the “r” key.
To quickly rotate polygons around the edge: