Blender x64
Blender developers announced that the recently released 2.80 version was the last with x32 architecture support. Blender 2.81 and latest will be developed only for x64-bit systems.
Blender developers announced that the recently released 2.80 version was the last with x32 architecture support. Blender 2.81 and latest will be developed only for x64-bit systems.
The official Blender documentation provides a method to get the “Specular” value for the PBR-material reflections if the “IOR” value is known. To get the “Specular” value from the “IOR” value, we can use the following equation:
It is not difficult to create it with nodes:
BIS (Blender Interplanety Storage) updated to v.1.8.1.
There is a convenient opportunity in the Cycles render engine to render an object with shadows on a transparent background using material with the “shadow catcher” option. There is no such material in EEVEE render engine, however, in EEVEE we can make our own “shadow catcher” based only on nodes.
Completed “EEVEE Shadow Catcher” material you can get from the BIS library.
BIS (Blender Interplanety Storage) updated to v.1.8.0.
The “Bloom” effect in the EEVEE rendering engine looks very impressive but does not visible when rendering on a transparent background.
But this can be fixed.
To render only the shadow of the object in Blender Eevee: