Stylized eyes pack in the BIS library
A set of fully procedural stylized eye shaders opened in the BIS library.
A set of fully procedural stylized eye shaders opened in the BIS library.
Blender Outliner supports a sequential selection of a number of objects or collections – hold the left mouse button and move the cursor in a required direction.
Blender 3D add-on for easy creation of various neon signs, lamps, pointers, and lights.
Blender supports opening projects by drag and drop. You can hold the *.blend file with the mouse, drag it to the Blender window and choose: open the entire file (replacing the currently open project), add or link objects from the dragged file to the current project.
The panel with system disks list is collapsed in the “File Browser” window by default. But some times it is not convenient.
Not to expand it manually every time we can make a simple modification:
Blender developers announced that the recently released 2.80 version was the last with x32 architecture support. Blender 2.81 and latest will be developed only for x64-bit systems.
The official Blender documentation provides a method to get the “Specular” value for the PBR-material reflections if the “IOR” value is known. To get the “Specular” value from the “IOR” value, we can use the following equation:
It is not difficult to create it with nodes:
BIS (Blender Interplanety Storage) updated to v.1.8.1.