Nodevember 2020

“Nodevember 2020” – the next challenge is coming from November 1 to 30  for amateurs and fans of procedural (node-) modeling and creation. The rules of the challenge are very simple – each participant creates one procedural material/object on a given topic each day with Blender exclusively using nodes. You can create whatever you want – models, meshes, materials, shaders, and even music, as long as they are procedural. Next, publish your created object on social networks with the #nodevember hashtag.

Webpage: nodevember.io

Blender add-on: BIS v. 1.9.1.

BIS (Blender Interplanety Storage) updated to v.1.9.1.

  • All materials in the database have been updated for the new data storage format.
  • The current version fixes the final transition to the new format. Please update the addon to the current version and no longer use the previous ones.
  • The base of materials with the previous format is saved in the archive. If you have any difficulties with your materials, it is always possible to restore the material from the previous backup version. To do that please contact the BIS administration.

Blender add-on: BIS v. 1.9.0.

BIS (Blender Interplanety Storage) updated to v.1.9.0.

  • Updated some parameters for Blender 2.83 nodes
  • The format of data storage in the library has been changed. Now the backward compatibility is fully supported, saved materials, and node groups for any previous versions can be loaded with the add-on version 1.9.0. In the future, it is planned to update all materials and node groups in the repository to version 1.9.0. After that, backward compatibility with older versions will be removed from the add-on. Users can update their materials themselves by downloading the material from the repository and updating it by clicking the “update” button. It is not necessary to do this; in the future, all non-updated materials will be updated to version 1.9.0. automatically.
  • A code refactoring was made, now more attributes are saved for each node. Getting of the attributes is now automatic.
  • The size of the saved data is reduced due to archiving on the fly, which should reduce the amount of traffic when working with the add-on.

Lux it! RenderFarm (like Sheepit)

The developer of a free distributed computing render farm that supports Cycles and Luxcore replied, “We need an incentive, not material.”
Farm features:

  • There is no limit to the size of the project file.
  • There is no limit on the number of active projects.
  • Support for Multilayer EXR, PNG, etc.
  • Schedule your render node. For example, use only 50% CPU during the day and 100% CPU + GPU at night.
  • For animation, you can choose the number of tiles for each frame.
  • Wide selection of tiles (from 1 * 2 to 64 * 64)
  • Each task has a list of nodes processing it.
  • Explicit designation of a problematic, weak, stuck, missing from the network node, etc.
  • Automatic reset of problem nodes.
  • The author of the farm is an excellent programming expert.
  • Luxcore and Cycles support
  • Windows and Linux support.
  • The points accumulation system is similar to Sheppit. How it works.

Your computer, in its free time, does the calculations for the render farm. Renders the project for some web users. Some part of the image, or some frame of animation. This is how your computer earns points.
When you need to render, you upload the project to the farm, press “Render” and the nodes of network users will be rendered for you. Your earned points will allow you to render on the farm as much as you have points.

So what kind of incentive does a developer expect? The answer is obvious – our activity. Our desire for this project to exist. Our desire to use this farm.
Its counterpart is only Sheppit, with all its limitations.
On this farm, there are no restrictions.

How to be active.
Leave a comment here under the news.
Or on the forum, directly to the developer
Or on the Luxcore forum