Creating procedural Lava Planet material
Creating procedural Lava Planet material by Ryan King Art.
When Blender starts, all active add-ons are loaded sequentially, one after the other. Which add-on will be loaded first is determined by its order in the “bpy.context.preferences.addons” list.
The Lattice modifier is used to simplify the process of deforming high-poly meshes using simple wireframe objects with a few points – lattice. The lattice is superimposed on the mesh and associated with it, after which, by manipulating its point, we can deform the mesh itself. We can access the coordinates of the lattice points with the Blender Python API through its “points” property.
Blender add-on “Image Comparison Slider” updated to v. 1.2.0.
Blender add-on “Image Comparison Slider” v. 1.2.0.Read More »
The distribution of object instances over the mesh surface in Blender is easily implemented with Geometry Nodes. In the simplest setup of such a node tree, when the scale of the base object changes, the dimension of the instances distributed on its surface also changes proportionally. However, it is possible to set a node tree in such a way that when the size of the base mesh changes, the size of the instances on it will remain unchanged, but their number will change.
Creating procedural Solar Panels material by Ryan King Art.
Blender add-on “Area Switcher” updated to v. 1.3.0.
In Blender, we can add custom items to any context menu, called by pressing the right mouse button, to quickly execute the necessary operators.