Happy New Year!
Happy New Year!
May the new year be good for everyone!
We can get access to an object’s UV layers using the Blender Python API through it’s “uv_layers” list By referring to any UV layer from the list, we can make it active for using and for rendering.
Setting the UV layer active with the Blender Python APIRead More »
With Blender Geometry Nodes we can create one-, two- and three-dimensional arrays of objects, just like we created them with the Array modifier. And even better, the arrays created with Geometry Nodes do not multiply the geometry, which affects the viewport speed, memory consumption and scene size.
Blender Studio has published another short film made entirely in Blender – “Charge”.
Film sources are opened on the Blender Studio site: https://studio.blender.org/films/charge
By combining text extrusion with a simple mathematical operation, we can get an interesting effect of volumetric text in waves.
To get the mesh vertex weights as they are distributed among its vertex groups with the Blender Python API, we need to correlate the vertex group indices with the group indices of the current vertex.
Creating procedural meatball material in Blender by Ryan King Art.
To quickly toggle geometry shading from flat mode to smooth and back, we need to change the value of the “smooth” property for each polygon of the mesh.