Creating custom tool in Blender
In Blender version 2.8x and later, a new toolbar has appeared, located in the 3D viewport area on the left side. We can create custom tools and add them to this panel using the Blender Python API.
In Blender version 2.8x and later, a new toolbar has appeared, located in the 3D viewport area on the left side. We can create custom tools and add them to this panel using the Blender Python API.
By default, all objects in Blender are sized in the same units. However, for convenience, we can use the adaptive metric – small objects will show sizes in centimeters and millimeters, large objects – in meters and kilometers.
Creating procedural tile floor material in Blender by Ryan King Art.
Blender add-on “Mesh Source” updated to v. 1.0.1.
We can display data in a table-like form in the Blender UI with the row() and column() functions of the layout element in the Panel class, from which we inherit the custom UI panel classes.
Typically links between nodes in Blender are created by simply dragging and dropping between the desired input and output node sockets. However, if necessary, we can also connect nodes using the Blender Python API.
Creating links between Blender nodes using the Python APIRead More »
With Blender Geometry Nodes, we can create seamless patterns by arranging and combining separate elements in the desired way. This principle is named the “Truchet tiles”. For example, let’s create a seamless procedural pattern of a classic labyrinth with rounded corners.
Creating procedural rocky lava material in Blender by Ryan King Art.
To remove an existing View Layer using the Blender Python API, we need to execute the remove() method from the list of all view layers of the current scene.