Blender add-on “Mesh Source” v. 1.0.1.
Blender add-on “Mesh Source” updated to v. 1.0.1.
- Fixed issue with the text.from_string() block in Blender 3.2 and higher
Blender add-on “Mesh Source” updated to v. 1.0.1.
We can display data in a table-like form in the Blender UI with the row() and column() functions of the layout element in the Panel class, from which we inherit the custom UI panel classes.
Typically links between nodes in Blender are created by simply dragging and dropping between the desired input and output node sockets. However, if necessary, we can also connect nodes using the Blender Python API.
Creating links between Blender nodes using the Python APIRead More »
With Blender Geometry Nodes, we can create seamless patterns by arranging and combining separate elements in the desired way. This principle is named the “Truchet tiles”. For example, let’s create a seamless procedural pattern of a classic labyrinth with rounded corners.
Creating procedural rocky lava material in Blender by Ryan King Art.
To remove an existing View Layer using the Blender Python API, we need to execute the remove() method from the list of all view layers of the current scene.
The bl_context parameter is used for placing custom UI panels on the desired tab in the Properties area. The value specified in this parameter is responsible for which tab the user panel will be placed on.
All possible values for the bl_context parameter in UI panel classesRead More »
Creating procedural abstract sci-fi alien material in Blender by Ryan King Art.
Using Blender Geometry Nodes, we can create a simple and effective technique for scaling mesh polygons to their center.
Scaling polygons to center on Blender Geometry NodesRead More »