Custom icons in Blender UI
Mostly often Blender add-on developers use icons from Blender built-in library to personalize UI buttons. However, absolutely any external images can be uploaded and used as icons in the UI.
Mostly often Blender add-on developers use icons from Blender built-in library to personalize UI buttons. However, absolutely any external images can be uploaded and used as icons in the UI.
MatCap is a material with just one texture, but it allows to quickly and conveniently show how a mesh will look with a certain material and in a certain light. When we assign a MatCap by selecting it in the 3D viewport shading options (Shading – Lighting – MatCap), the MatCap is assigned to all objects in the scene at once. However, if we need to selectively assign a MatCap to some meshes, MatCap can be emulated using shader nodes.
Creating procedural mossy dirt material in Blender by Ryan King Art.
If we need to find and select all objects in the scene whose UV-Map map name matches the specified one, we can do this using the Blender Python API.
When working with a complex scene with many objects, the synchronization of meshes visibility could be lost between the scene in the viewport area and the render. With just a few lines of code, we can quickly synchronize objects visibility in the viewport and on the final render.
Fast synchronization objects visibility in the viewport and for renderingRead More »
Blender add-on “Select-UP” updated to v. 1.3.0.
The position of the point from which we look at the scene in the 3D viewport area can be controlled through the Blender Python API. We can read the coordinates of this point and the direction of view from the viewport, and also set the values we need for them.
Not all actions made with the Blender Python API cause Blender to immediately redraw the screen. Therefore, quite often it is necessary to force a screen refresh so that the user immediately sees all the changes.