Creating procedural Avocado material
Creating procedural Avocado material in Blender by Ryan King Art.
Creating procedural Avocado material in Blender by Ryan King Art.
Deforming a mesh with texture maps in Blender Geometry Nodes, we can achieve very interesting results. For example, with the Voronoi texture, it is very easy to add a bit of “organic” to any object.
Using Texture Maps to Deform Geometry in Blender Geometry NodesRead More »
When we launch a newly installed Blender on our computers, its Splash Screen displays options that allow us to set the initial global settings or import them from the previously installed Blender version. However, later these options disappear, and only the common file opening commands will be displayed on the Splash Screen.
Returning to the Blender Splash Screen options to set global settingsRead More »
Blender add-on “AniCam” updated to v. 1.2.1.
The Nodevember 2022 challenge started. Participants compete in the creating materials, textures, and objects using only procedural tools – node system and modifiers, without using raster images and poly-modeling.
The list of Nodevember 2022 themes:
With the Blender Python API we can manage not only scene objects, but also the view from the 3D viewport area, The viewport has a matrix with which the viewport can be moved to the desired position.
Controlling 3D Viewport with the Blender Python APIRead More »
Creating procedural rough metal material in Blender by Ryan King Art.
The “range” function is used to transfer a value from one range, for example, from 0 to 1000, to another, for example, from -1 to 1. To quickly get a value in different ranges, we can define a simple function.
BPY plus project updated to v. 1.8.0.