BPY plus v. 1.8.2.
BPY plus project updated to v. 1.8.2.
- Added new functions to the color module
- linear_to_srgb
- srgb_to_linear
- rgba_to_rgb565
BPY plus project updated to v. 1.8.2.
The output pixel color format for rendering in Blender is RGBA in the linear color space. If we need to save the render in RGB565 format, such a format is used, for example, in some old games, the color values of the pixels must be converted.
When working with colors, Blender operates on values from a Linear color space. This allows to show colors and gradients in a way that is more familiar to the human eye, but this should always be taken into account when working directly with colors in Blender.
Color conversion from Linear to sRGB color space and back in BlenderRead More »
Creating procedural pixel shaders material in Blender by Ryan King Art.
Using Geometry Nodes in Blender, we can create simple bodies of revolution – objects which shape is determined by the rotation of the surrounding profile around the coordinate axe.
Creating rotation bodies in Blender using Geometry NodesRead More »
With Geometry Nodes in Blender, we can quickly distribute many small objects along the boundaries of a single large mesh and adjust the size of the footprint or area.
STI-Maker – Blender add-on for saving renders to the .sti format. STI (STCI) is the game graphics format for Jagged Alliance 2 and Wizardy 8 legendary games.