Blender add-on “Neoner” v. 1.1.3.
Blender add-on “Neoner” updated to v. 1.1.3.
- Fixed an error with shader generation if the Output node is not exists
Blender add-on “Neoner” updated to v. 1.1.3.
Commonly, when a user executes an operator in Blender, this event is automatically recorded in the “Undo History” list so that in the future he can quickly undo the execution of the operator (Ctrl + z) or execute it again – redo the operator execution (Ctrl + shift + z). However, this does not always work.
Creating procedural cracked leather material in Blender by Ryan King Art.
A simple but effective way to visualize an object laser scanning in a sci-fi style can be done in Blender using Geometry Nodes.
With the Blender Python API, we can work not only with scene objects, but also with the user interface (UI). For example, we can save and restore the position of the 3D Viewport in the scene.
Blender add-on “B-Presets” updated to v. 1.1.7.
The easiest way to create new inputs and outputs for node groups is to press the plus button in the node group editing mode (tab) on the N-panel on the “Group” section. However, when creating node groups using the Blender Python API, this method is not available.
Creating Inputs and Outputs for Node Groups in Blender 3.6 using the Python APIRead More »
Creating procedural cracked ice material in Blender by Ryan King Art
By default, shader nodes in Blender have all input and output sockets in the shape of a circle. However, if necessary, the shape of the socket can be changed.