A bit of reverse engineering
One of the popular directions in the neural networks development currently is the creation of a 3D objects from images. Using a Suzanne’s mesh and its rendered image, we can check how this really works.
Setting the sampling pattern parameter for the Cycles render engine
Starting from Blender 3.5, the switcher for changing adaptive sampling modes was removed from the Cycles render engine panel. However, the parameter itself has not gone away, and its value is left at the default “Tabulated Sobol”.
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Creating procedural obsidian material
Creating procedural animated obsidian material in Blender by Ryan King Art.
bmesh – deleting by mode (context)
To remove vertices, edges or polygons from a bmesh object, it is most convenient to use the remove() method for the corresponding set of elements. In addition, the bmesh object has a bmesh.ops.delete() operator, which allows us to delete elements using different modes (context).
Blender add-on “NodeTree Source” v. 1.3.0
Blender add-on “NodeTree Source” updated to v. 1.3.0
- Updated for compatibility with Blender 4.0
- Added “Repeat Zone” and “Simulation Zone” geometry nodes processing
Creating Repeat Zone Nodes using the Blender Python API
Starting with Blender 4.0, a special group of nodes appeared in Blender Geometry Nodes, designed to cyclically execute a section of a node tree a specified number of times. This group of nodes is called “Repeat Zone”.
Creating Repeat Zone Nodes using the Blender Python APIRead More »