Blender add-on “Neoner” v. 1.1.3.
Blender add-on “Neoner” updated to v. 1.1.3.
- Fixed an error with shader generation if the Output node is not exists
Adding an operator to the Undo History list
Commonly, when a user executes an operator in Blender, this event is automatically recorded in the “Undo History” list so that in the future he can quickly undo the execution of the operator (Ctrl + z) or execute it again – redo the operator execution (Ctrl + shift + z). However, this does not always work.
Creating procedural cracked leather material
Creating procedural cracked leather material in Blender by Ryan King Art.
Laser scanning in Blender using Geometry Nodes
A simple but effective way to visualize an object laser scanning in a sci-fi style can be done in Blender using Geometry Nodes.
Saving and restoring the 3D Viewport position
With the Blender Python API, we can work not only with scene objects, but also with the user interface (UI). For example, we can save and restore the position of the 3D Viewport in the scene.
Blender add-on “B-Presets” v. 1.1.7.
Blender add-on “B-Presets” updated to v. 1.1.7.
- Add-on updated for Blender 3.5 compatibility
- Fixed conflicts with some external add-ons.
Creating Inputs and Outputs for Node Groups in Blender 3.6 using the Python API
The easiest way to create new inputs and outputs for node groups is to press the plus button in the node group editing mode (tab) on the N-panel on the “Group” section. However, when creating node groups using the Blender Python API, this method is not available.
Creating Inputs and Outputs for Node Groups in Blender 3.6 using the Python APIRead More »
Creating procedural cracked ice material
Creating procedural cracked ice material in Blender by Ryan King Art