Color mask by scene materials
To quickly create a color mask by materials, assigned to the scene objects, for post-processing
you can use the following script:
To quickly create a color mask by materials, assigned to the scene objects, for post-processing
you can use the following script:
Blender 2.80 development plans from Blender Developers Blog:
Normal maps are usually saved in one of the two most common formats: OpenGL or DirectX. Blender uses OpenGL specification. Trying to use normal maps saved in another format will result in the wrong visual effect. To convert normal maps to the desired format the “OpenGL – DirectX Normal Map Converter” node group from the BIS material library can be used.

The samples of use:
OpenGl – DirectX norma map converter node group in BlenderRead More »
Environment Brute Force – the Blender add-on for searching for the best lighting for the scene by iterating through the number of environment images.
“Spring” – animation movie by Blender Animation Studio.
All movie content is open and available on Blender Cloud.
More three Blender logos in different colors for desktop shortcuts in addition to this.
Icons are made in the SVG format.
By Yuriy Tudgin.
Add-on registration and removing were made with the “Window manager” (wm) in Blender 2.7 Python API:
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bpy.ops.wm.addon_install(filepath='_path_to_addon', overwrite=True) bpy.ops.wm.addon_enable(module='addon_name') bpy.ops.wm.addon_remove(module='addon_name') |
In Blender 2.8 API add-on operators moved to the “preferences”:
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bpy.ops.preferences.addon_install(filepath='_path_to_addon', overwrite=True) bpy.ops.preferences.addon_enable(module='addon_name') bpy.ops.preferences.addon_remove(module='addon_name') |
3D-cursor location property
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context.scene.cursor_location |
in Blender 2.8 API moved to “cursor” object
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context.scene.cursor.location |
When trying to get the cursor location through the “context.scene.cursor_location” Blender throws an error:
‘Scene’ object has no attribute ‘cursor_location’