Creating procedural cracked ice material
Creating procedural cracked ice material in Blender by Ryan King Art
Creating procedural cracked ice material in Blender by Ryan King Art
By default, shader nodes in Blender have all input and output sockets in the shape of a circle. However, if necessary, the shape of the socket can be changed.
Blender provides a great possibility for creating procedural textures and materials. In particular, in Blender, we can create interesting procedural textures for planets. However, Blender’s node system is not compatible with third-party renders and game engines, and procedurally generated textures need to be baked into an image.
Baking planet texture to equirectangular projectionRead More »
Creating procedural gardening soil material in Blender by Ryan King Art.
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
Creating procedural pixel shaders material in Blender by Ryan King Art.
Creating procedural chocolate bar material in Blender by Ryan King Art.
MatCap is a material with just one texture, but it allows to quickly and conveniently show how a mesh will look with a certain material and in a certain light. When we assign a MatCap by selecting it in the 3D viewport shading options (Shading – Lighting – MatCap), the MatCap is assigned to all objects in the scene at once. However, if we need to selectively assign a MatCap to some meshes, MatCap can be emulated using shader nodes.
In order to make an inversion of the boolean value: invert 1 to 0 and 0 back to 1, we only need to use two Math nodes in the Blender node editor.