Creating procedural Mars planet material
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
Creating procedural pixel shaders material in Blender by Ryan King Art.
Creating procedural chocolate bar material in Blender by Ryan King Art.
MatCap is a material with just one texture, but it allows to quickly and conveniently show how a mesh will look with a certain material and in a certain light. When we assign a MatCap by selecting it in the 3D viewport shading options (Shading – Lighting – MatCap), the MatCap is assigned to all objects in the scene at once. However, if we need to selectively assign a MatCap to some meshes, MatCap can be emulated using shader nodes.
In order to make an inversion of the boolean value: invert 1 to 0 and 0 back to 1, we only need to use two Math nodes in the Blender node editor.
In order to mix two normal or bump maps in Blender shader so that they overlap as required, we need to correctly connect their nodes in the Node Editor.
For some toon shaders, it can be difficult to set up good reflections. the principle of non-realistic shading prevents the scene lighting from being processed correctly.
However, in the EEVEE render engine, we can set up fake reflections for toon shaders, which will look good and render quickly.
Erindale Woodford, the creator of very complex and advanced shaders, has released all of his shaders from the Nodevember 2020 event.
A pack of 30 shaders can be downloaded from Gumroad.
All shaders are available for free for personal and commercial use.
If the OSL shader body contains an import of the “node_texture.h” module, this shader can’t be executed in the latest versions of Blender.
When trying to execute such a shader, Blender throws an error:
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error: could not find include file: node_texture.h |
Error when using an OSL shader with node_texture.hRead More »