Creating procedural mossy dirt material
Creating procedural mossy dirt material in Blender by Ryan King Art.
Creating procedural mossy dirt material in Blender by Ryan King Art.
Creating procedural caution stripes material in Blender by Ryan King Art.
Creating procedural desert camouflage material in Blender by Ryan King Art.
Creating procedural tile floor material in Blender by Ryan King Art.
With Blender Geometry Nodes, we can create seamless patterns by arranging and combining separate elements in the desired way. This principle is named the “Truchet tiles”. For example, let’s create a seamless procedural pattern of a classic labyrinth with rounded corners.
Creating procedural rocky lava material in Blender by Ryan King Art.
Creating procedural abstract sci-fi alien material in Blender by Ryan King Art.