Material
Color mask by scene materials
To quickly create a color mask by materials, assigned to the scene objects, for post-processing
you can use the following script:
OpenGl – DirectX norma map converter node group in Blender
Normal maps are usually saved in one of the two most common formats: OpenGL or DirectX. Blender uses OpenGL specification. Trying to use normal maps saved in another format will result in the wrong visual effect. To convert normal maps to the desired format the “OpenGL – DirectX Normal Map Converter” node group from the BIS material library can be used.
The samples of use:
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