Interface
How to resize panels in Blender UI
In order to resize the T- or N-panel of the Blender UI, you just need to hold the edge of the panel with the mouse and drag it left or right. However, in this case, you can only change the size of the panel itself, but not the interface elements on it.
To change elements size and the font size of the panel, you need:
- hover cursor on the panel
- hold together the “Ctrl” keyboard button and the middle mouse button (scroll wheel)
- move the mouse up or down
This works not only for the side panels but also for all the “Properties” window.
To return changed UI size back – press the “Home” key.
Familiar coordinate axes in Blender 2.8
The coordinate axes widget in the viewport window can be switched to a simple and familiar look, like in Blender 2.7.
Showing and hiding collections in Blender 2.8
Clicking the collection “eye icon” in Blender 2.8 outliner shows and hides the visibility of objects from this collection in viewport window. To show only objects from the necessary collection and hide objects from all other collections with a single click – click the “eye icon” with the “Ctrl” button pressed.
Top and bottom toolbar position in Blender windows
In Blender 2.8 the toolbars are located on the top of the working windows. But you can easily return them to the habitual bottom position.
Right-click on the panel and select “Flip to Bottom” to move the panel down. To return the panel back to the top, right-click on it and select “Flip to Top”.
This feature is not Blender 2.8 exclusive, the same can be done in Blender 2.7.
Automatically changing the orthographic mode – perspective mode in Blender 2.8
In the new Blender 2.80 in the “3D View” window (3D Viewport), when scrolling a wheel to zoom or pressing the num pad buttons (1, 3, 7, 9) to center the view to different sides, the projection mode automatically changes between orthographic and perspective.
To disable this automatic mode changing, in the “User Preferences” window – “Navigation”, change the value of the Auto Perspective checkbox:
Creating radio buttons in the Blender add-ons interface
State switches so-called “radio buttons” are used in the case to limit the choice by one value from several available ones. There are a lot of such buttons in the Blender interface, for example, switching between RGB and BW rendering modes or setting the texture mapping mode. Such buttons can be created in the Blender add-ons interface too.
Let’s create our own radio button switcher.
Creating radio buttons in the Blender add-ons interfaceRead More »
How to transfer the T- or N-panel to the opposite side
To transfer the T- or N-panel to the opposite window side point a mouse cursor to it and press the f5 shortkey.