Stylized eyes pack in the BIS library
A set of fully procedural stylized eye shaders opened in the BIS library.
A set of fully procedural stylized eye shaders opened in the BIS library.
The official Blender documentation provides a method to get the “Specular” value for the PBR-material reflections if the “IOR” value is known. To get the “Specular” value from the “IOR” value, we can use the following equation:
It is not difficult to create it with nodes:
There is a convenient opportunity in the Cycles render engine to render an object with shadows on a transparent background using material with the “shadow catcher” option. There is no such material in EEVEE render engine, however, in EEVEE we can make our own “shadow catcher” based only on nodes.
Completed “EEVEE Shadow Catcher” material you can get from the BIS library.
The “Bloom” effect in the EEVEE rendering engine looks very impressive but does not visible when rendering on a transparent background.
But this can be fixed.
To render only the shadow of the object in Blender Eevee:
Except for the “Gradient Texture” node, we can obtain a gradient factor by using some simple equations. Look for the mathematics with a spherical gradient sample.
Can be created based on a downward-facing cone equation.
Pack with nine procedural stylized eyeballs materials.
Materials are ready to render with Blender “Cycles” and “Eevee” render engines right away.