Creating procedural Saturn planet material in Blender
Creating procedural Saturn planet material in Blender by Ryan King Art.
Creating procedural Saturn planet material in Blender by Ryan King Art.
We can quickly activate all collections in Blender on the current view layer – enable the “checkbox”, “eye” and “monitor” icons for all of them, using a simple script.
For different work directions in Blender, separate startup configurations are organized – sets of basic settings for scene parameters, rendering and user interface. Each configuration is stored in a separate file and is loaded from it when the user opens Blender or executes the “File – New” command from the main menu.
Workspaces in Blender are saved sets of work areas (windows of the desired type). Typically, switching between them is done by clicking on the tab with the name of the workspace at the top of the Blender UI. We can also switch between workspaces using the Blender Python API.
Creating procedural sci-fi greeble material in Blender by Ryan King Art.
To mirror an object along X, Y or Z axis in Blender the “Miror” operator is usually used. For example, to mirror an object along the global X axis, in the 3D viewport window menu we need to select: Object – Miror – X Global. Or we can do it simpler just applying a scale of -1 to the object along the desired axis: s – x – -1. However, if there are custom normals on the object, they are not recalculated, which subsequently causes the appearance of various artifacts.
Mirroring an object with custom normals correctlyRead More »
In Blender Geometry Nodes, there are many different ways to constrain the selection of objects. One of them is the use of the Endpoint Selection node when placing instances at points on the curve.