Base PBR-materials scheme
The basic scheme for making a PBR (physically based) node shader in Blender looks like as follows:
Note that all the “ImageTexture” nodes, except for the “Base Color” node, use the “NonColor” colorspace.
The basic scheme for making a PBR (physically based) node shader in Blender looks like as follows:
Note that all the “ImageTexture” nodes, except for the “Base Color” node, use the “NonColor” colorspace.
Blender add-on template generator updated to version 1.3.0.
To orient the “3D Viewport” window to be parallel to the selected polygon you need to press the following keycode:
shift + Num 7
Blender 3D add-on for redirecting the print output and the error messages to the Python Console window. Yon don’t need to switch to the system console to check outputs now.
Blender add-on “B-Presets” updated to v. 1.1.0.
Creating an organic shader to emulate an electron microscope look for Blender EEVEE render engine tutorials.