Blender

How to show parameters ​​from Geometry Nodes inputs on a custom UI panel

Input parameters from Blender Geometry Nodes are automatically placed on the “Geometry Nodes” modifier panel in the “Properties” window on the modifier tab. However, this tab is not always open, and it is not always convenient to switch to it to adjust values. For quick access to the input parameters of Geometry Nodes, we can duplicate them on the custom panel in the 3D Viewport window.

Operators for globally hiding objects in all project scenes

To hide an object in the 3D Viewport window for the current scene we use the “object.hide_view_set” operator, which calls when we clicking the icon with an “eye” in the outliner. However, to hide the object in the viewport for all scenes of the project at once (clicking on the icon with the “monitor” image) a special operator is not provided. We can make it ourselves.