Blender 4.0 released
Blender 4.0 release now is available for downloading on the official site.
Determining the angle between two adjacent mesh edges is necessary, for example, when searching for elements on the model that are too sharp, or, conversely, not sharp enough.
Calculating the angle between two mesh edges in BlenderRead More »
A simple and effective way to give Blender a little personality is to change the boot splash screen image from the default one to your own.
It’s very easy to do.
Showing your custom image in the Blender splash screenRead More »
We can do a lot of interesting and useful things in Blender using Geometry Nodes. For example, finding the surface area of any object.
Finding the surface area of an object in Blender using Geometry NodesRead More »
In most cases, Tools are easiest to activate by clicking on the buttons in the Toolbar (T-Panel). However, when developing an add-on with a custom UI, it may be convenient to transfer the call to the necessary tools to buttons in the user panel.
When creating add-ons for Blender, developers almost always create the user UI panel with tools that provide the main functionality of the add-on. Typically, such custom panels are placed in the N-panel block, called by pressing the N key. However, if it is assumed that the user will often call the panel with add-on tools, its call can be bound to a keyboard shortcut and the panel can be called from the keyboard.
Showing custom UI panel in Blender by pressing keycodesRead More »
With Geometry Nodes in Blender, we can control the geometry of the mesh, focusing on its bending – the angle between adjacent polygons. This allows, for example, to separate the smooth “organic” geometry and sharp “hard surface” geometry.
Controlling the angle between polygons using Blender Geometry NodesRead More »