Creating procedural blue marble material in Blender
Creating procedural blue marble material in Blender by Ryan King Art.
Creating procedural blue marble material in Blender by Ryan King Art.
We can enable or disable a collection that contains a specific object using the Blender Python API with a simple script. For example, let’s turn off the collection in which the currently selected object is.
By default, there are 7 lines allocated for displaying channels with strips in the Blender user interface, in the Video Sequencer area. If all of them are not used in video editing, it will not be possible to hide unnecessary ones by simply scaling the area size.
However, this can be done by scaling the entire area interface.
Changing the number of visible channels in Blender Video EditingRead More »
BlendPyBridge is the Visual Studio Code extension, designed to simplify the development of Blender add-ons. For those developers who use the “Blender Development” VSC extension, it can be an interesting alternative.
BlendPyBridge – Microsoft Visual Studio Code extension for developing Blender add-onsRead More »
Creating procedural Saturn planet material in Blender by Ryan King Art.
We can quickly activate all collections in Blender on the current view layer – enable the “checkbox”, “eye” and “monitor” icons for all of them, using a simple script.
For different work directions in Blender, separate startup configurations are organized – sets of basic settings for scene parameters, rendering and user interface. Each configuration is stored in a separate file and is loaded from it when the user opens Blender or executes the “File – New” command from the main menu.