Blender

Quickly setting the point at which the light sources in the scene should be directed

When we set up lighting in a scene in Blender, we usually set the direction of the light to the desired point manually for each light source. However, this process can be simplified and we can specify the point to which all selected light sources in the scene will be directed at once.

Moving the Auto Smooth modifier to the end of the modifier list

Since version 4.1, the normal smoothing operator in Blender has been completely replaced by a modifier implemented on the Geometry Nodes mechanism. This is convenient for solving a number of problems, but if the Auto Smooth modifier is not located on the last place in the modifier stack, before other modifiers that change the mesh geometry, this leads to the appearance of artifacts. To quickly move the Auto Smooth modifier to the end of the stack, we can use a simple script.

Working with Mean Bevel Weight using the Blender Python API

To interact with the Bevel modifier, which creates a bevel on specified edges, each of the required edges must be given a specific numeric weight parameter ranging from 0.0 to 1.0. In manual mode, the weight for the bevel is set in the N-panel on the Item tab in Edges Data – Mean Bevel Weight field. This weight can also be read and set via the Blender Python API.