API

Simple dynamic LOD in Blender

One of the popular methods for speeding up rendering 3D scenes is to use LOD – Level Of Details. When using LOD, objects close to the camera have the highest detail, midgrounds have medium detail, and backgrounds objects are very rough and undetailed because they are still almost invisible. Such a scene is rendered much faster than a scene in which all objects have maximum detail.

Creating controls for visually controlling the TimeLine start and end frames number in Blender

In general, gizmos looks like arrows and circles on a 3D object with which we can move, rotate and scale the mesh. However, in Blender, the gizmo object is more versatile and can be used to suit our needs in different workspaces. For example, we can create a gizmo to adjust the start and end points of the timeline.