Pearl
Pearl material in BIS
Blender Cycles shader.
Blender has its own built-in text editor for writing scripts and add-ons, but it’s much convenient to develop them in external IDEs that provide the user with more features such as autocomplete, syntax highlighting, integration with version control systems and other tools that make development faster and easier.
One of these IDEs is Visual Studio Code from Microsoft. This is a free universal environment that supports development with various programming languages, including the Blender API language – Python.
Using Microsoft Visual Studio Code as external IDE for writing Blender scripts/add-onsRead More »
Now the BIS materials library for Blender has its own Patreon page.
If you want to support the project, you can do it there.
Texturing/shading materials in the Christmas scene with the BIS library having pro- account.
The main advantage of the BIS pro- account: you don’t need to switch to the BIS website to get active materials, all materials can be download directly from Blender.
Texturing/shading materials of the Christmas scene with the BIS library.
The BIS administration congratulates all the library users with Merry Christmas and New Year Holiday!
Each registered user is provided with a “pro” account for 14 days.
BIS (Blender Interplanety Storage) update to v.1.5.1.
In the BIS (Blender Interplanety Storage) library enabled the preview auto-generation for saved meshes. Sometime after storing, if the user has not added his own preview for the saved mesh, the preview will be created automatically.
The “Meshes” section of the BIS library is for storing meshes (objects).
Saving objects to the BIS personal storage:
The BIS interface for saving/downloading objects is placed in the “BIS” tab of the T-panel in “3D View” window.
BIS (Blender Interplanety Storage) update to v.1.5.0.
At present, the meshes storage is working in experimental mode.