Porting add-on from Blender 2.7 to Blender 2.8

In the latest version 2.8 of Blender developers have made many changes in API, so all the scripts and add-ons written for earlier Blender versions (2.7 and below) have stopped working. To run your add-ons in the new Blender 2.8, you need to port them – correct their code to work properly with the new Blender API.

To enable your add-on in Blender 2.80 you have to make the following changes in code:

Blender icons

Blender logo in three different colors (white, red and green) on a transparent background in the “ico” format for desktop shortcuts.

With multi-colored icons, it is very convenient to distinguish installed Blender 2.7 and 2.8 versions.

By Dmitry Sushkov and Victor Mukaev.

BIS add-on for Blender 2.8

BIS (Blender Interplanety Storage) add-on is ported to Blender 2.8

The add-on branch for Blender 2.7 is fixed on the number 1.5. The master release for Blender 2.8 has version number 1.6 and higher in future development.

For both add-on versions the same library is used, so all BIS materials are available for all add-on versions, however, please note, materials made for Blender 2.8 may not look correct in Blender 2.7 and backward.

Now the download consists of two archives to install the add-on:

  • bis_2_7.zip – for Blender 2.7
  • BIS.zip – for Blender 2.8

BIS: Pro- account

The BIS library is free and fully accessible for all users. Any content (materials or meshes) from the open part of the library can be downloaded by any user without any restrictions. So why do you need a pro- account?

At first, this is a way to support the project. Like any other free project, BIS needs the user’s support. However, the BIS pro- account is not only a status attachment. The pro-status does not provide any additional content, but it allows you to make your pipeline with BIS more convenient.

Pro-account users have the following advantages:

Using Microsoft Visual Studio Code as external IDE for writing Blender scripts/add-ons

Blender has its own built-in text editor for writing scripts and add-ons, but it’s much convenient to develop them in external IDEs that provide the user with more features such as autocomplete, syntax highlighting, integration with version control systems and other tools that make development faster and easier.

One of these IDEs is Visual Studio Code from Microsoft. This is a free universal environment that supports development with various programming languages, including the Blender API language – Python.