Blender icons
More three Blender logos in different colors for desktop shortcuts in addition to this.
Icons are made in the SVG format.
By Yuriy Tudgin.
More three Blender logos in different colors for desktop shortcuts in addition to this.
Icons are made in the SVG format.
By Yuriy Tudgin.
Add-on registration and removing were made with the “Window manager” (wm) in Blender 2.7 Python API:
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bpy.ops.wm.addon_install(filepath='_path_to_addon', overwrite=True) bpy.ops.wm.addon_enable(module='addon_name') bpy.ops.wm.addon_remove(module='addon_name') |
In Blender 2.8 API add-on operators moved to the “preferences”:
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bpy.ops.preferences.addon_install(filepath='_path_to_addon', overwrite=True) bpy.ops.preferences.addon_enable(module='addon_name') bpy.ops.preferences.addon_remove(module='addon_name') |
3D-cursor location property
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context.scene.cursor_location |
in Blender 2.8 API moved to “cursor” object
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context.scene.cursor.location |
When trying to get the cursor location through the “context.scene.cursor_location” Blender throws an error:
‘Scene’ object has no attribute ‘cursor_location’
When developing add-ons it is often necessary to give an ability to set a number of parameters that affect the whole add-on work to the user. For example, the user can specify a directory for saving/loading files, set some default variables or switch between add-on modes. Of course, the interface for setting such parameters can be placed in the add-on panel, but it is better to place it in a separate add-on preferences panel, which is located in the “Preferences” window under the add-on installation panel.
The main advantage of the add-on preferences is that they don’t reset when Blender restarts. The user does not need to configure the add-on preferences each time, it’s enough to set the necessary parameters once, personalizing the add-on for convenient work.
Let’s create an add-on and define a parameter, placing it in the add-on preferences panel.
In Blender 2.7 the “*” (star) operator is used in the matrix, vector, and quaternion multiplication. In Blender 2.8 it is replaced with the “@” (at) operator.
If the “*” operator is used in vector, matrix or quaternion multiplication in Blender 2.8 it throws an error:
Element-wise multiplication: not supported between ‘Matrix’ and ‘Matrix’ types
Proper use of the “@” operator:
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bpy.context.region_data.view_rotation @ Vector((0.0, 0.0, 1.0)) |
“Baroque” style interior demonstration. Visualization made in Blender 2.8 on a new render engine EEVEE.
Autor: Paul Kotelevets (1D_Inc)
When deleting objects with pressing the “x” keyboard key, Blender shows the confirmation dialog:
To delete objects immediately without confirmation:
Making beautiful water splashes and drops and setting up a procedural water shader.
By Vitaly Sokol
The snapping elements property from Blender 2.7
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bpy.context.scene.tool_settings.snap_element |
changed in Blender 2.8 API to
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bpy.context.scene.tool_settings.snap_elements # {'EDGE'} |