Quickly setting the point at which the light sources in the scene should be directed
When we set up lighting in a scene in Blender, we usually set the direction of the light to the desired point manually for each light source. However, this process can be simplified and we can specify the point to which all selected light sources in the scene will be directed at once.
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Creating procedural brick wall in Blender using Geometry Nodes
Creating procedural brick wall in Blender using Geometry Nodes by Ryan King Art.
Moving the Auto Smooth modifier to the end of the modifier list
Since version 4.1, the normal smoothing operator in Blender has been completely replaced by a modifier implemented on the Geometry Nodes mechanism. This is convenient for solving a number of problems, but if the Auto Smooth modifier is not located on the last place in the modifier stack, before other modifiers that change the mesh geometry, this leads to the appearance of artifacts. To quickly move the Auto Smooth modifier to the end of the stack, we can use a simple script.
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Blender add-on “NodeTree Source” v. 1.3.1
Blender add-on “NodeTree Source” updated to v. 1.3.1
- Fixed issue – undefined min/max values in node groups input/output sockets
Visualizing vertex normals in Blender using Geometry Nodes
In order to make control over the direction of mesh vertices normals in Blender more visual, we can create a simple bunch of nodes in Blender Geometry Nodes.
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Creating disintegrate object process in Blender using Geometry Nodes
Creating disintegrate object process in Blender using Geometry Nodes by Ryan King Art.