Creating procedural quartz rock material in Blender
Creating procedural quartz rock material in Blender by Ryan King Art.
Creating procedural quartz rock material in Blender by Ryan King Art.
In order to quickly “recalculate the normals” – change the direction of the normals so that they are all directed towards the outer surface of the mesh, using the Blender Python API, we can create a script consisting of just a few lines of code.
Recalculating mesh normals using the Blender Python APIRead More »
One of the popular methods for speeding up rendering 3D scenes is to use LOD – Level Of Details. When using LOD, objects close to the camera have the highest detail, midgrounds have medium detail, and backgrounds objects are very rough and undetailed because they are still almost invisible. Such a scene is rendered much faster than a scene in which all objects have maximum detail.
Blender add-on “M-Cleaner” updated to v. 1.4.0.
Creating procedural hanging paper lanterns using Geometry Nodes in Blender by Ryan King Art.
If we need to quickly rename the desired UV Layer for all selected objects in Blender, we can use a simple Python API script to do this in a one button press.
Quickly rename the UV layer for all selected objects in BlenderRead More »
If a particle system uses a collection with different meshes as its source, we can use the Blender Python API to determine which object is the source of each particle.
The TimeLine Controllers add-on for Blender 3D adds additional controller widgets to areas with a timeline, with which you can quickly and conveniently change the values of the start and end frame of the timeline.