Normally about normals

Tutorial about normal maps.

By Michael Soluyanov

Summary:

  • 0:08 Check yourself: try to find a mistake
  • 0:34 What is Normal?
  • 1:12 What is the difference between DirectX and OpenGL normal maps?
  • 2:05 How to use DirectX normal maps in Blender?
  • 2:26 Invert normal maps on inverted polygons
  • 2:53 Bonus

How to open folders by a single click in Blender 2.8x

When opening files through the “File Browser” in Blender 2.8x, directories (folders) are opened with mouse double-click. This change has been made for better compatibility with the standards (directories are opened by double-clicking in most file managers, for example, in the Windows Explorer), but this is not always convenient.

To make the folders openingĀ  by a single click:

Some Blender tuning

A few settings that can make your work in Blender a little bit convenient.

Viewport window

Remove the default cube. Each time you open a new scene, you delete it. Let’s do it once.

Remove the lamp light source. In most scenes, you will adjust the lighting in a completely new way.

Put the camera in a separate collection and hide it from the viewport (click on the “eye” in the outliner window), now the camera does not interfere with the scene.