Adding buttons to Blender areas header
With the Python API we can customize Blender interface as we need. For example, we can place the most frequently used operators to the header (top menu) of any workspace area. This way we can assemble our own ribbon with “quick favorite” buttons.
Blender add-on “Sprite Cloud” v. 1.0.1
Blender add-on Sprite Cloud updated to v. 1.0.1.
- Fixed issue with default flipping sprites horizontally
Render a single frame for preview when rendering animation
When rendering animations in Blender, it’s often necessary to save one single frame for later use as a preview. Of course, we can do this manually, after finishing the animation rendering, switch to the desired frame and separately render it. However, with the Blender Python API, we can organize the automatic saving of the desired frame during the animation render.
Render a single frame for preview when rendering animationRead More »
Getting the next empty channel number in Sequence Editor with the Blender Python API
To add a new strip to the Sequence Editor programmatically, we need to know the channel number to place it. We can get the number of an empty channel in the Sequence Editor throug the Blender Python API by walking through the list of sequences already added to the Sequence Editor.
Getting the next empty channel number in Sequence Editor with the Blender Python APIRead More »
Blender add-on: Viewport Purge Button
Viewport Purge Button – Blender 3D add-on that adds the “Purge” button to 3D Viewport area header for clearing the scene from unused objects (meshes, materials, etc).
The simplest parallax shader in Blender
It doesn’t need to assemble a large and complex shader node tree to make a parallax shader in Blender. The simplest parallax effect can be achieved by connecting just 3 nodes.