Creating procedural apple material
Creating procedural apple material in Blender by Ryan King Art.
To create radial arrays – the arrangement of objects along a circular path, the “Array” modifier is usually used in Blender. However, such an array can be easily made using Blender Geometry Nodes.
In Blender, using Geometry Nodes, we can make a simple and at the same time effective text decoration in several threads.
The BMesh module provides users of the Blender Python API with far more options for editing meshes than the usual object data structure.
Copying objects to the clipboard is used in Blender in the same way as in all other applications: by pressing the Ctrl + c key combination, and pasting from the clipboard with Ctrl + v. However, an interesting feature of copying and pasting objects in Blender is that the system clipboard is not actually used.
Creating procedural birch tree bark material in Blender by Ryan King Art.
We can mark and clear UV seams on the mesh geometry either manually, with the Mark Seam/Clear Seam operator, or using the Blender Python API.
In Blender, when we using the Subdivision Surface modifier, the Mean Crease parameter is used to control the stiffness of the smoothed edges. The Mean Crease value can be set via the standard UI in the N-panel, or using the Python API.
Managing the Mean Crease parameter for edges using Blender Python APIRead More »