Blender add-on “NodeTree Source” v. 1.3.1
Blender add-on “NodeTree Source” updated to v. 1.3.1
- Fixed issue – undefined min/max values in node groups input/output sockets
Blender add-on “NodeTree Source” updated to v. 1.3.1
In order to make control over the direction of mesh vertices normals in Blender more visual, we can create a simple bunch of nodes in Blender Geometry Nodes.
Visualizing vertex normals in Blender using Geometry NodesRead More »
Creating disintegrate object process in Blender using Geometry Nodes by Ryan King Art.
To interact with the Bevel modifier, which creates a bevel on specified edges, each of the required edges must be given a specific numeric weight parameter ranging from 0.0 to 1.0. In manual mode, the weight for the bevel is set in the N-panel on the Item tab in Edges Data – Mean Bevel Weight field. This weight can also be read and set via the Blender Python API.
Working with Mean Bevel Weight using the Blender Python APIRead More »
In Blender, we can mark the edges of the mesh as sharp so that they remain sharp and do not become smooth even when we enabling smooth shading. This can be done manually by selecting the desired edges and pressing the Edge – Mark Sharp items in the main menu. Edges can also be marked as sharp using the Blender Python API.
Working with sharp edges using Blender Python APIRead More »
Creating procedural Christmas candy material in Blender by Ryan King Art.
To create line-based renderings, such as blueprints or 3D to 2D stylizations, an additional “Freestyle” render engine is usually used with the main render engine. Edges that should be clearly outlined in the final render must be marked as “freestyle” so that the Freestyle render engine can process them.
Working with mesh edges marked for rendering using the Freestyle render engineRead More »