Blender 3D
Blender add-on: BIS v. 1.11.3
BIS (Blender Interplanety Storage) updated to v.1.11.3.
- Fixed some compatibility problems when loading old materials (saved before Blender version 4.0).
Creating procedural bronze material in Blender
Creating procedural bronze material in Blender by Ryan King Art.
Creating a custom UI window in Blender using PySide
The Blender Python API provides add-on developers with quite a wide range of options for designing a user interface. However, sometimes the built-in capabilities of the Blender API may not be enough. We can create a window with a UI that is completely independent of the built-in API by connecting and using the PySide module.
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Installing PySide to Blender
PySide is a Python module that extends the capabilities of graphical user interface (UI) development. The license allows its use in both open and closed and commercial projects. The PySide module is not included in the basic Blender distribution, but it is not difficult to install it manually.
Creating procedural abstract honeycomb sphere animation in Blender using Geometry Nodes
Creating procedural abstract honeycomb sphere animation in Blender using Geometry Nodes by Ryan King Art.
Getting the active property value in Blender using context
To get the current active object in a Blender scene, we usually use the context and its context.object (or context.active_object) property. Similarly, when working with the interface, we can access the context to get the currently active property – the value of the field in the Blender UI over which we hover the cursor or on which we clicked with the mouse. The context.property value is used for this.
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Quickly renaming data blocks to match object names in Blender
When we assign or change the name of an object in Blender, we work at the object level. However, all objects also have a data block – a pointer to the actual object data, which also have names. The name of the data block can be seen by clicking on the corner arrow to the left of the object name in the outliner.
Quickly renaming data blocks to match object names in BlenderRead More »