Blender 3D
Batch export to OBJ from Blender
We can export any mesh from Blender to a file in OBJ format by selecting it and pressing the following items from the main menu: FIle – Export – Wavefront (.obj). If we need to split the scene into objects and export each of them to OBJ, this process can be easily automated.
Creating procedural quartz rock material in Blender
Creating procedural quartz rock material in Blender by Ryan King Art.
Recalculating mesh normals using the Blender Python API
In order to quickly “recalculate the normals” – change the direction of the normals so that they are all directed towards the outer surface of the mesh, using the Blender Python API, we can create a script consisting of just a few lines of code.
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Simple dynamic LOD in Blender
One of the popular methods for speeding up rendering 3D scenes is to use LOD – Level Of Details. When using LOD, objects close to the camera have the highest detail, midgrounds have medium detail, and backgrounds objects are very rough and undetailed because they are still almost invisible. Such a scene is rendered much faster than a scene in which all objects have maximum detail.
Blender add-on: M-Cleaner v. 1.4.0
Blender add-on “M-Cleaner” updated to v. 1.4.0.
- Added an option don’t to “merge by name” hidden materials (material name stars with dot).
Creating procedural hanging paper lanterns using Geometry Nodes in Blender
Creating procedural hanging paper lanterns using Geometry Nodes in Blender by Ryan King Art.
Quickly rename the UV layer for all selected objects in Blender
If we need to quickly rename the desired UV Layer for all selected objects in Blender, we can use a simple Python API script to do this in a one button press.
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