Creating procedural checkered kitchen marble floor material
Creating procedural checkered kitchen marble floor material in Blender by Ryan King Art.
Creating procedural checkered kitchen marble floor material in Blender by Ryan King Art.
Using Node Groups in Blender is very convenient to simplify and optimize node trees. Having assembled a universal combination of nodes into a node group, we can easily use this group in another shader, quickly obtaining the desired result without the tedious assembly of the same nodes each time.
Creating procedural desert rocks in Blender by Ryan King Art.
Part I
Creating beautiful and impressive procedural shaders or geometric nodes in Blender requires building complex node trees consisting of a large number of nodes and many connections (links) between them. After some time it becomes difficult to track where this or that link, stretched across the entire node tree “on three screens”, begins and where exactly it ends. A simple trick can help to simplify the node tree a little and reduce the number of connections – using several copies of the Group Input node.
Simplifying the node tree using several Group Input nodesRead More »
Creating procedural brushed aluminum material in Blender by artist B.
Creating procedural lumpy clay material in Blender by Ryan King Art.
Shaders with the parallax effect looks very impressive when modeling windows – if the camera moves around the scene, the view from the window also shifts slightly, creating the illusion of a large open space outside the window.
Creating procedural birch tree bark material in Blender by Ryan King Art.
Creating procedural cracked leather material in Blender by Ryan King Art.