Procedural

Doo-Sabin mesh subdivision using Blender Geometry Nodes

Doo-Sabin mesh subdivision based on a generalization of bi-quadratic uniform B-splines, as opposed to the more commonly used Catmull-Clark subdivision, which is based on generalized bi-cubic uniform B-splines. We can create a Doo-Sabin mesh subdivision using Blender Geometry Nodes with just two nodes.

Sequentially iterating through objects in a collection using Blender Geometry Nodes

Using the Collection Info node in Blender Geometry Nodes, we can access any object located in a specific collection. By accessing objects in a collection by index, we can easily change the current displayed object, simulating a sequential object scrolling.