Creating procedural blue marble material in Blender
Creating procedural blue marble material in Blender by Ryan King Art.
Creating procedural blue marble material in Blender by Ryan King Art.
Creating procedural Saturn planet material in Blender by Ryan King Art.
Creating procedural sci-fi greeble material in Blender by Ryan King Art.
Creating procedural snowy mountain material in Blender by Ryan King Art.
Creating procedural Mars rock and sand material in Blender by Ryan King Art.
Creating procedural animated obsidian material in Blender by Ryan King Art.
Creating procedural car paint material in Blender with metallic glitter texture by artist B.
Creating procedural animated fire and smoke material in Blender by Ryan King Art.
One of the usual operations in modeling is extruding a mesh from a plane of a certain profile along a given curve so that a three-dimensional shape is obtained. This could be done using Blender Geometry Nodes.
Creating procedural hamburger meat patty material in Blender by Ryan King Art.