Creating procedural sci-fi greeble material
Creating procedural sci-fi greeble material in Blender by Ryan King Art.
Creating procedural sci-fi greeble material in Blender by Ryan King Art.
Creating procedural snowy mountain material in Blender by Ryan King Art.
Creating procedural Mars rock and sand material in Blender by Ryan King Art.
Creating procedural animated obsidian material in Blender by Ryan King Art.
Creating procedural car paint material in Blender with metallic glitter texture by artist B.
Creating procedural animated fire and smoke material in Blender by Ryan King Art.
One of the usual operations in modeling is extruding a mesh from a plane of a certain profile along a given curve so that a three-dimensional shape is obtained. This could be done using Blender Geometry Nodes.
Creating procedural hamburger meat patty material in Blender by Ryan King Art.
Doo-Sabin mesh subdivision based on a generalization of bi-quadratic uniform B-splines, as opposed to the more commonly used Catmull-Clark subdivision, which is based on generalized bi-cubic uniform B-splines. We can create a Doo-Sabin mesh subdivision using Blender Geometry Nodes with just two nodes.
Doo-Sabin mesh subdivision using Blender Geometry NodesRead More »
Using the Collection Info node in Blender Geometry Nodes, we can access any object located in a specific collection. By accessing objects in a collection by index, we can easily change the current displayed object, simulating a sequential object scrolling.
Sequentially iterating through objects in a collection using Blender Geometry NodesRead More »