Base PBR-materials scheme
The basic scheme for making a PBR (physically based) node shader in Blender looks like as follows:
Note that all the “ImageTexture” nodes, except for the “Base Color” node, use the “NonColor” colorspace.
The basic scheme for making a PBR (physically based) node shader in Blender looks like as follows:
Note that all the “ImageTexture” nodes, except for the “Base Color” node, use the “NonColor” colorspace.
Procedural shader with Latin font made with Blender nodes.
By Sam (Worldsday) Brubaker
Available in the BIS library.
Simon Thommes published his stream about making a circuit board with shader nodes in the nodevember challenge.
Hans Chiu shared a stream about making a procedural animated zipper material.
Nodevember is a monthly challenge you invited to make procedural objects for Blender every day. It can be a material, a shader, an object, anything, if only it would be procedural. “If you can call it nodes, you can call it Nodevember!”
Webpage: nodevember.io
A set of fully procedural stylized eye shaders opened in the BIS library.