Creating procedural Lava Planet material
Creating procedural Lava Planet material by Ryan King Art.
Creating procedural Solar Panels material by Ryan King Art.
In order to mix two normal or bump maps in Blender shader so that they overlap as required, we need to correctly connect their nodes in the Node Editor.
UV coordinates can be used for mixing materials directly on the mesh. This can be useful if, for example, the shape of the mesh is cylindrical or closed or the UV boundaries correspond to the boundaries of the mesh.
“Nodevember 2020” – the next challenge is coming from November 1 to 30 for amateurs and fans of procedural (node-) modeling and creation. The rules of the challenge are very simple – each participant creates one procedural material/object on a given topic each day with Blender exclusively using nodes. You can create whatever you want – models, meshes, materials, shaders, and even music, as long as they are procedural. Next, publish your created object on social networks with the #nodevember hashtag.
Webpage: nodevember.io
In Blender 2.83 in the EEVEE render engine the “Additive” and “Multiply” modes that were present in Blender 2.80 were removed from the possible transparency blending modes.
But if you need to use these transparency blending modes in Blender 2.83, you can get them with nodes.
Blender EEVEE transparency blend modes – Multiply and AdditiveRead More »
Blender 3D add-on for converting material nodes into python source code and storing it in the library.
To make glass objects render faster and cleaner in Cycles render engine, we can adjust glass material processing by the number of beam bounces.
In Blender 2.82 we can get a random index of UV islands in the Shader Editor through the “Geometry” node
Some times we need to make a render of the scene with the single material, for example, for clay or wireframe renders. Blender has the global materials override option for the Cycles render engine in the “View Layer Properties” – “Override” but not for the EEVEE render engine.
Quick materials override for the EEVEE rendering engine can be made with a small script, as shown in the following video:
Script and video by Vitaly Sokol.
Global materials override for the Blender EEVEE render engineRead More »