Procedural fabric material
Creating procedural fabric material in Blender by Ryan King Art.
Creating procedural Sci-Fi Alien metal material in Blender by Ryan King Art.
Creating procedural Avocado material in Blender by Ryan King Art.
Creating procedural rough metal material in Blender by Ryan King Art.
Creating procedural Solar Panels material by Ryan King Art.
In order to mix two normal or bump maps in Blender shader so that they overlap as required, we need to correctly connect their nodes in the Node Editor.
UV coordinates can be used for mixing materials directly on the mesh. This can be useful if, for example, the shape of the mesh is cylindrical or closed or the UV boundaries correspond to the boundaries of the mesh.