Creating procedural buffalo plaid fabric
Creating procedural buffalo plaid fabric material in Blender by Ryan King Art.
Creating procedural buffalo plaid fabric material in Blender by Ryan King Art.
MatCap is a material with just one texture, but it allows to quickly and conveniently show how a mesh will look with a certain material and in a certain light. When we assign a MatCap by selecting it in the 3D viewport shading options (Shading – Lighting – MatCap), the MatCap is assigned to all objects in the scene at once. However, if we need to selectively assign a MatCap to some meshes, MatCap can be emulated using shader nodes.
Creating procedural mossy dirt material in Blender by Ryan King Art.
Creating procedural caution stripes material in Blender by Ryan King Art.
Creating procedural desert camouflage material in Blender by Ryan King Art.
Creating procedural tile floor material in Blender by Ryan King Art.
Creating procedural rocky lava material in Blender by Ryan King Art.
Creating procedural abstract sci-fi alien material in Blender by Ryan King Art.