Creating procedural apple material
Creating procedural apple material in Blender by Ryan King Art.
Creating procedural birch tree bark material in Blender by Ryan King Art.
Creating procedural cracked leather material in Blender by Ryan King Art.
Creating procedural cracked ice material in Blender by Ryan King Art
By default, shader nodes in Blender have all input and output sockets in the shape of a circle. However, if necessary, the shape of the socket can be changed.
Blender provides a great possibility for creating procedural textures and materials. In particular, in Blender, we can create interesting procedural textures for planets. However, Blender’s node system is not compatible with third-party renders and game engines, and procedurally generated textures need to be baked into an image.
Baking planet texture to equirectangular projectionRead More »
Creating procedural gardening soil material in Blender by Ryan King Art.
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
Creating procedural pixel shaders material in Blender by Ryan King Art.
Creating procedural chocolate bar material in Blender by Ryan King Art.